Category Archives: Game Development

Primal Lands Update – V0.0.1

Primal Lands Update V0.0.1
Optimized Code

  • Updated internal software and compiler using the newer steam SDK.

New Features
  • Added Enemy tribes, enemy tribes will now set up a camp that is not occupied by another tribe.
  • Note: Enemy tribes will visit during the night and set up a camp, enemy camp fires will not emit any light or heat for your tribe members. Enemy tribes can only attack tribe members that are currently not in a job, this is until we implement tribe members that can protect your territory and guard other tribe members.
  • Added Tribe death, tribe members will now die from starvation, heatstroke or hypothermia.
  • Note: Tribe members being attacked by enemies will also need to heal in casing of bleeding out. When all tribe members are dead, your game will end choose to fight wisely!
  • Added Tribe health meter to Tribe Statistics HUD.
  • Note: Health meter will appear disfunction if the tribe member is currently in diseased status.
  • Added Tribe hover and worker icons for both stonemason, forestry and quarry buildings.
  • Added Music to tribal dance, tribe members will now perform a rhythmic dance. Tribe members will only be recruited if the dance is identical if not be prepared to fight them!
  • Added Gameover screen when all your tribe has died which displays have many days you managed to survive.
  • Added Restore to default settings in the options menu.
  • Note: If none of your controls are working please using this feature as it will correct these issues.
  • Added Font size for tooltips video settings in the options menu. (Please note this does not affect build menu or resources menu) - (Suggested by: Monkofmimmir)
  • Added Spawning for mammals that have despawned or been killed.
  • Added Destroy Buildings, there is now a new icon to the building menu to which you can now right click and destroy buildings.
  • Note: You will not obtain any resource back from built building, this will be in the next update.
  • Added Creative option to disable enemy tribes from spawning.
  • Added More keyboard keys for control options.
  • Added More tree textures to give more variety in placement.
  • Added Pause option to speed settings (Pause/x1/x5/x10/x20) - Following key changes below keys are ([ / ]) to adjust speed.
  • Added Save game/Load game option only one save can be made per game mode (Survival and Creative). Load game will only be visible when you have at least one saved game.


Bug Fixes
  • Fixed an issue with tribe drag option not removing whilst using in-game menu.
  • Fixed an issue with camera sensitivity option being locked due to incorrect value.
  • Fixed an issue with steam overlay not working properly.
  • Fixed an issue with picking up tribe members whilst navigating the options menu.
  • Fixed an issue with mammals leaving the land but not despawning.
  • Fixed an issue with player camera moving to fast resulting in a white screen.
  • Fixed an issue with arrows overlaying tribe members during a tribal war.
  • Fixed an issue with changes to audio settings whilst in-game would not change volume until the current session was ended.
  • Fixed an issue with exiting a game and replaying another would cause lighting to resume.
  • Fixed an issue with tutorial rescue could become stuck during tribal dance.
  • Fixed an issue with HUD during creative mode that would cause creation tab to glitch.
  • Fixed an issue with Tribe collision detection slightly offset.
  • Fixed an issue with Tribe hunger and temperature HUD not displaying properly.
  • Fixed an issue with Urok hand collision not detecting cursor speed and position properly.
  • Fixed an issue with Exiting during a playthrough would cause time to stop functioning correctly.
  • Fixed an issue with Tribe exiting out during a tribal dance and clothing wouldn't stay in one place.
  • Fixed an issue with Music not playing properly when reloading a map.
  • Fixed an issue with Audio playback only playing at a selected location.
  • Fixed an issue with Music not changing after playing once.

Changes
  • Changes made for Deer AI to now eat berries from bushes that are not being occupied by tribe members.
  • Changes made for Animal AI to detect blood in distance to tribe members.
  • Changes made for spawning mammals on generation. (Mammals will be restricted to deers for the first five days of playtime)
  • Changes made for cloud generation and movement.
  • Changes made for speed up and down key commands from (- / + to [ / ])
  • Changes made for steam overlay to bring up community hub tab for direct feedback.
  • Changes made to water texture to seem more integrated with the land.

Removal
  • Removed development double clicking from spawning enemy tribes.
  • Removed development option with being able to bring up debug console.
  • Removed development faster speed options / shortcuts being used.
  • Removed unused code.